100 REM BASIC Week 3: Under the Sea 110 REM http://reddit.com/r/RetroBattlestations 120 REM Written by FozzTexx 130 REM Atari version by Gibstov 150 DIM DAT(14,2),DAT$(250),SP$(40),SEA$(3),KE$(1),S$(40),T$(2),BLANK$(120),AIR$(16) 160 DIM ENEMYW(3),ENEMYX(3),ENEMYY(3),ENEMYXV(3),ENEMYYV(3),ENEMYC(3),ENEMYHIT(3),FOODX(3),FOODY(3),BUBBLEX(3),BUBBLEY(3) 170 DIM BUBBLES(3),ENEMIES(3),FOOD(3) 180 TURTLE=1:DEAD=3:OVER=11 190 BLANK$(1)=" ":BLANK$(120)=" ":BLANK$(2)=BLANK$:AIR$(1)="#":AIR$(16)="#":AIR$(2)=AIR$ 200 REM CLEAR SCREEN AND SETUP VARIABLES 210 GRAPHICS 0:POKE 82,0:POKE 752,1:DTPR=1:RESTORE 9000 220 COLS = 39:ROWS = 22:REM COLUMNS AND ROWS OF SCREEN 230 GOSUB 2010:TURTLEWIDTH = DAT(1,2) - DAT(1,1) + 1:TURTLEHEIGHT = 2 250 FOR EE = 1 TO 3:ENEMYW(EE) = DAT(3+EE,2) - DAT(3+EE,1) + 1:NEXT EE 280 AIRMAX = 10:SEA$ = "-_." 290 TURTLEY = 18:SURFACE = 4:GOSUB 4100:SCORE = -10:GOSUB 4510 300 REM PLAY GAME 310 X = 1:Y = SURFACE:POSITION X-1,Y-1 320 FOR I = 1 TO COLS:SS=INT(RND(0) * 3) + 1:PRINT SEA$(SS,SS);:NEXT I 330 GOSUB 5140:GOSUB 6660:GOSUB 6140 340 LASTY = TURTLEY 350 FOR TURTLEX = 1 TO COLS 360 IF LASTY <> TURTLEY THEN GOSUB 3510 370 GOSUB 5010:GOSUB 6510:GOSUB 6010 380 SP=1:SPR=2:X = TURTLEX:Y = TURTLEY:GOSUB 1510 390 LASTY = TURTLEY:GOSUB 2510 400 IF KE = 63 OR JY=14 THEN D = -1:GOSUB 3010 410 IF KE = 23 OR JY = 13 THEN D = 1: GOSUB 3010 420 IF KE = 47 OR KE = 28 THEN END 430 IF TURTLEY = SURFACE + 1 THEN GOTO 450 440 IF TURTLEX = (COLS / 4) OR TURTLEX = (COLS / 4) * 3 THEN GOSUB 4010 450 IF TURTLEY = SURFACE + 1 AND AIR < AIRMAX THEN GOSUB 4100 460 NEXT TURTLEX 470 GOTO 310 1500 REM DRAW SPRITE IN SP$ AT X,Y 1510 IF X < 1 OR X > COLS OR Y < 1 OR Y > ROWS THEN RETURN 1520 FOR I=0 TO SPR-1:SB=DAT(SP+I,1):SE=DAT(SP+I,2) 1530 SL = SE-SB:IF SL + X > COLS THEN SL = COLS - X 1540 IF ERASE=1 THEN SP$=BLANK$(1,SL+1):GOTO 1560 1550 SP$=DAT$(SB, SB + SL) 1560 POSITION X-1,Y-1+I:PRINT SP$; 1570 NEXT I 1580 ERASE=0 1590 RETURN 1600 REM ERASE SPRITE 1610 ERASE=1:GOTO 1510 2000 REM LOAD A SPRITE FROM DATA INTO DAT$ 2010 DTPR=0 2020 FOR I=1 TO 14 2030 DTPR=DTPR+1 2040 READ T$,S$ 2050 DAT(I,1)=DTPR:DAT$(DTPR)=S$:DTPR=LEN(DAT$):DAT(I,2)=DTPR 2060 NEXT I 2080 RETURN 2500 REM READ THE KEYBOARD 2510 KE = PEEK(764):JY=STICK(0):POKE 764,255 2520 RETURN 3000 REM PLAYER WANTS TO MOVE TURTLE UP OR DOWN 3010 TURTLEY = TURTLEY + D 3020 IF TURTLEY <= SURFACE THEN TURTLEY = SURFACE + 1 3030 IF TURTLEY > ROWS - TURTLEHEIGHT + 1 THEN TURTLEY = ROWS - TURTLEHEIGHT + 1 3040 RETURN 3500 REM TURTLE MOVED UP OR DOWN, ERASE FROM PREVIOUS LINE 3510 Y = LASTY:IF LASTY > TURTLEY THEN Y = Y + TURTLEHEIGHT - 1 3520 X = TURTLEX:SP=TURTLE:SPR=2:GOSUB 1610 3530 RETURN 4000 REM SHOW REMAINING AIR 4010 AIR = AIR - 1:IF AIR < 0 THEN AIR = 0 4020 IF AIR > AIRMAX THEN AIR = AIRMAX 4030 POSITION 20,1 4040 PRINT "AIR: |"; 4050 IF AIR > 0 THEN PRINT AIR$(1,AIR); 4060 IF AIR < AIRMAX THEN PRINT BLANK$(1,AIRMAX - AIR); 4070 PRINT "|"; 4080 IF AIR = 0 THEN GOTO 4110 4090 RETURN 4100 AIR = AIRMAX:GOTO 4030 4110 FOR I = TURTLEY TO SURFACE + 1 STEP -1 4120 X = TURTLEX:Y = I:SP=DEAD:SPR=1:GOSUB 1510 4130 Y = Y + 1:SP=DEAD:SPR=1:GOSUB 1610 4140 NEXT I 4150 X = 1:Y = 10 4160 SP = OVER:SPR=4:GOSUB 1510 4170 X = 1:Y = ROWS - 2:POSITION X-1,Y-1 4180 END 4500 REM DISPLAY SCORE 4510 SCORE = SCORE + 10 4520 POSITION 1,1:PRINT "SCORE: ";SCORE; 4540 RETURN 5000 REM TAKE CARE OF BUBBLES 5010 FOR BB = 1 TO NUMBUBBLES 5020 IF INT(BUBBLEY(BB)) <= SURFACE THEN GOTO 5120 5030 NWY = BUBBLEY(BB) - (ROWS / COLS) 5040 X = BUBBLEX(BB):Y = INT(BUBBLEY(BB)) 5050 GOSUB 5510:IF HIT = 0 THEN GOTO 5080 5060 AIR = AIR + 2:IF BUBBLES(BB) = 10 THEN AIR = AIR + 1 5070 GOSUB 4010:NWY = ROWS + COLS 5080 IF INT(NWY) = Y THEN GOTO 5110 5090 SP=9:SPR=1:GOSUB 1610:SP = BUBBLES(BB):Y = INT(NWY) 5100 IF Y > SURFACE THEN GOSUB 1510 5110 BUBBLEY(BB) = NWY 5120 NEXT BB 5130 RETURN 5140 NUMBUBBLES = INT(RND(0) * 3) + 1:FOR BB = 1 TO NUMBUBBLES 5150 BUBBLEX(BB) = INT(RND(0) * COLS) + 1:BUBBLEY(BB) = ROWS - INT(RND(0) * 3) 5160 BUBBLES(BB) = INT(RND(0) * 2) + 9 5170 NEXT BB:RETURN 5500 REM HIT DETECTION 5510 HIT = 0 5520 IF X < TURTLEX + TURTLEWIDTH - 2 THEN RETURN 5530 IF X > TURTLEX + TURTLEWIDTH + 1 THEN RETURN 5540 IF Y < TURTLEY - 1 THEN RETURN 5550 IF Y > TURTLEY + 1 THEN RETURN 5560 HIT = 1:RETURN 6000 REM TAKE CARE OF ENEMIES 6010 FOR EE = 1 TO NUMENEMIES 6020 IF INT(ENEMYY(EE)) <= SURFACE THEN GOTO 6120 6030 NWX = ENEMYX(EE) + ENEMYXV(EE):NWY = ENEMYY(EE) + ENEMYYV(EE) 6040 X = INT(ENEMYX(EE)):Y = INT(ENEMYY(EE)) 6050 IF ENEMYHIT(EE) = 1 THEN GOTO 6070 6060 GOSUB 5510:IF HIT = 1 THEN GOSUB 4010:ENEMYHIT(EE) = 1 6070 IF INT(NWX) = X AND INT(NWY) = Y THEN GOTO 6110 6080 SP = ENEMYC(EE):SPR=1:GOSUB 1610 6090 SP = ENEMYC(EE):SPR=1:X = INT(NWX):Y = INT(NWY) 6100 IF Y > SURFACE THEN GOSUB 1510 6110 ENEMYX(EE) = NWX:ENEMYY(EE) = NWY 6120 NEXT EE 6130 RETURN 6140 IF NUMENEMIES < 1 THEN 6160 6145 FOR EE = 1 TO NUMENEMIES:SP = ENEMYC(EE):SPR=1 6150 X = INT(ENEMYX(EE)):Y = INT(ENEMYY(EE)):GOSUB 1610:NEXT EE 6160 NUMENEMIES = INT(RND(0) * 3) + 1:FOR EE = 1 TO NUMENEMIES 6170 ENEMYX(EE)=INT(RND(0)*COLS)+1:ENEMYY(EE)=ROWS-INT(RND(0)*(ROWS - SURFACE)) 6180 ENEMYXV(EE) = RND(0):ENEMYYV(EE) = RND(0) * ((ROWS - SURFACE) / COLS) 6190 ENEMYC(EE) = INT(RND(0) * 3) + 4:ENEMYHIT(EE) = 0 6200 IF ENEMYX(EE) > COLS / 2 THEN ENEMYXV(EE) = - ENEMYXV(EE) 6210 IF ENEMYY(EE) > ROWS / 2 THEN ENEMYYV(EE) = - ENEMYYV(EE) 6220 NEXT EE:RETURN 6500 REM TAKE CARE OF FOOD 6510 FOR FF = 1 TO NUMFOOD 6520 X = FOODX(FF):Y = INT(FOODY(FF)):GOSUB 5510 6530 IF HIT = 1 THEN GOSUB 4510:SP=7:SPR=1:GOSUB 1610:FOODY(FF) = ROWS + COLS 6640 NEXT FF 6650 RETURN 6660 SP=7:SPR=1:FOR FF=1 TO NUMFOOD:X = FOODX(FF):Y = FOODY(FF):GOSUB 1610:NEXT FF 6670 NUMFOOD = INT(RND(0) * 3) + 1:FOR FF = 1 TO NUMFOOD 6680 FOODX(FF)=INT(RND(0) * COLS) + 1:FOODY(FF)=ROWS - INT(RND(0) * (ROWS - SURFACE)) 6690 FOOD(FF) = INT(RND(0) * 2) + 7 6700 X = FOODX(FF):Y = FOODY(FF):SP = FOOD(FF):SPR=1:GOSUB 1510 6710 NEXT FF:RETURN 8999 REM ---------------- 9000 DATA SP, _-%#%#]O 9010 DATA SE, ) 9020 DATA SE, -OOOO]X 9030 DATA SE,^;;^ 9040 DATA SE,<>< 9050 DATA SE,$ 9060 DATA SE,x 9070 DATA SE,y 9080 DATA SE,o 9090 DATA SE,O 9100 DATA SP, _ _ __ _ __ _ 9110 DATA SP,/ \ / \ |\ /| | / \ | | | | \ 9120 DATA SP,| _ |_| | \/ | |-- * | | \ / |-- |_/ 9130 DATA SE,\_/ | | | | |__ \_/ V |__ | \