//new2 1 addMagazine !"addMagazine [" !"addMagazine _item" !"addMagazine _c" !"addMagazine \"" !addMagazineCargo !="raddMagazine = 'addMagazine'" !="raddMagazinecode={diag_log(\"WARNING illegal RE raddMagazinecode with args:\"+str(_this));};" !="raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"format[localize \"str_player_04\",_namePart,_nameType] call dayz_rollingMessages;" !"count magazines player);\nif (_meleeNum < 1) then {\nplayer addMagazine _magType;\n};\n};\n};\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ndayz_originalPlayer" !"e >> \"CfgMagazines\" >> _rndmag);\nif (_isOK) then {\nplayer addMagazine _rndmag;\n_countmags = _countmags +1;\n};\n};\n\n{\n_isOK = is" !"\" from 1 to _qty do {\nplayer removeMagazine _meat;\nplayer addMagazine _meatcooked;\nif !(_meat in magazines player) exitWith {cut" !"igFile >> \"CfgMagazines\" >> _x);\nif (_isOK) then {\nplayer addMagazine _x;\n_countmags = _countmags +1;\n};\n} forEach _gmags;\n\nwhi" !"imalbody) then {\nfor \"_i\" from 1 to _qty do {\n_animalbody addMagazine _rawfoodtype;\n};" !" [_loot, ceil(random _loot_count)];\n} else {\n_agent addMagazine _loot;\n};\n};\n};\n};\n};\n\n_agent setVariable[\"agentObject\",_a" !" [_loot, ceil(random _loot_count)];\n} else {\n_agent addMagazine _loot;\n};\n};\n};\n};\n};\n\n\n_counter = _counter + 1;" !" [_x select 0,_x select 1] } else { _newUnit addMagazine _x };\n\n} forEach _magazines;\n\n{\n_newUnit addWeapon _x;\n\n} " !"player addMagazine 'Machete_swing'" !"player addMagazine 'Fishing_Swing'" !"player addMagazine 'crowbar_swing'" !"player addMagazine 'hatchet_swing'" !"{\n_vehicle removeMagazineTurret [_ammo,_turret];\n_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine _ammo;" !"player addMagazine _fixedBottle;" !"uel / _capacity);\n\nplayer removeMagazine _cantype;\nplayer addMagazine _emptycan;\nplayer playActionNow \"Medic\";\n\n_dis=5;" !"Class (configFile >> \"CfgMagazines\" >> _x)) then {\nplayer addMagazine _x;\n};\n} foreach _items;" !"{\nplayer addMagazine _part;\n};\n} else {" !CBA_fnc_addMagazine !CBA_fnc_addMagazineVerified !"tensity\");\n\nplayer removeMagazine _randomJerryCan;\nplayer addMagazine _emptycan;\n\n\n\n_randomBoxMatches = _matchArray call BIS_fnc" !"ss(configFile>>\"CfgMagazines\">>_x);\nif(_isOK)then{\nplayer addMagazine _x;\n_countmags=_countmags+1;\n};\n}forEach _gmags;\n\nwhile{_c" !"removeWeapon _weapon;\nplayer addWeapon _newWeapon;\nplayer addMagazine _attachment;\n\n\n(findDisplay 106) closeDisplay 0;\n\n\nif (_we" !"raddMagazinecode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"count magazines player);\nif (_meleeNum < 1) then {\nplayer addMagazine _magType;\n};\n};\n\n\nprivate [ \"_matches",\n\"_fullBox\", \"_rema" 1 "addMagazine [" !"ayer addMagazine [_consume,_qtynew_consume_ammo_rest];\n};\nfor \"_i\" from 1 t" !"er addMagazine [_create,_qtynew_create_ammo_rest];\n};\n" !"es\" >> _loot >> \"count\");\nif(_loot_count>1) then {\n_agent addMagazine [_loot, ceil(random _loot_count)];\n} else {\n_agent " !"> _item);\nif (_isOK) then {\nif (_val != -1) then {\nplayer addMagazine [_item,_val];\n} else {\nplayer " !" _newUnit;\n\n\n{\nif (typeName _x == \"ARRAY\") then {_newUnit addMagazine [_x select 0,_x select 1] } else { _newUnit " !"player addMagazine [\"12Rnd_Quiver_Wood\",_qty_quiverarrows" !"ume;\n};\nif (_qtynew_consume_ammo_rest != 0) then {\nplayer addMagazine [_consume,_qtynew_consume_ammo_rest];\n};\nfor \"_i\" from 1 t" !"newUnit;\n\n\n{\nif (typeName _x == "ARRAY") then\n{\n_newUnit addMagazine [_x select 0,_x select 1];\n}\nelse\n{\n_newUnit addMagazine _x" !"raddMagazinecode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'addMagazine.sqf')" 1 "addMagazine _item" !"(configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};\n\n_invCount1 = (count (weapons _unit) + c" !" [_item,_val];\n} else {\nplayer addMagazine _item;\n};\n};\n_idc = _idc + 1;\n} count _mags;\n\n\n{\nif (_x " !"l != _myModel) then {\nplayer removeMagazine _item;\nplayer addMagazine _itemNew;\n[dayz_playerUID, dayz_characterID, _model] spawn" !"itchMove,\"\"] call RE;\nplayer playActionNow \"stop\";\nplayer addMagazine _item;\n};" !"ayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine _item;\n}" !"r]];\npublicVariableServer \"PVDZ_send\";\n} else {\nplayer addMagazine _item;\nr_interrupt = false;" 1 "addMagazine _c" !"\nfor \"_i\" from 1 to _qtynew_consume_mags_full do {\nplayer addMagazine _consume;\n};\nif (_qtynew_consume_ammo_rest != 0) then {\npl" !";\nfor \"_i\" from 1 to _qtynew_create_mags_full do {\nplayer addMagazine _create;\n};\nif (_qtynew_create_ammo_rest != 0) then {\nplay" !"o _qtynew_create_mags_full do {\nplayer addMagazine _create;\n};\nif (_qtynew_create_ammo_rest != 0) then {\nplay" !"[player,\"refuel\",0,false] call dayz_zombieSpeak;\n\n\nplayer addMagazine _canName;" !"addMagazine _c""player,\"refuel\",0,false] call dayz_zombieSpeak;\n\n\nplayer addMagazine _canName;\n\n\n[\"Working\",0,[20,40,15,0]] call dayz_NutritionS" 1 "addMagazine \"" !"player addMagazine \"ItemAntibiotic" !"player addMagazine \"ItemFuelcan\"" !"player addMagazine \"ItemJerrycan\"" !"player addMagazine \"ItemWaterbottleUnfilled\"" !"player addMagazine \"ItemMorphine\"" !"player addMagazine \"1Rnd_Arrow_Wood\"" !"player addMagazine \"ItemWaterbottleBoiled\"" !"player addMagazine \"ItemAntibacteria\"" !"player addMagazine \"ItemWaterbottle\"" !"player addMagazine \"Machete_swing\"" !"player addMagazine \"Fishing_Swing\"" !"player addMagazine \"crowbar_swing\"" !"player addMagazine \"hatchet_swing\"" !"ch (_bloodType) do {\ncase \"A\" : {\nif (_rh) then {\nplayer addMagazine \"wholeBloodBagAPOS\";\n}" !"player playActionNow \"stop\";\nplayer addMagazine \"ItemAntibacterialWipe\";\n};" !"_animalbody addMagazine \"equip_feathers\"" !"publicVariableServer \"PVDZ_send\";\n} else {\nplayer addMagazine \"equip_woodensplint\";\nr_interrupt = false;" !"raddMagazinecode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'addMagazine.sqf')" 1 addWeapon !addWeaponCargo !"player addWeapon" !"\"addWeapon\"" !="raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf'" !"raddWeaponcode={diag_log(\"WARNING illegal RE raddWeaponcode with args:\"+str(_this));};" !"igfile >> \"cfgweapons\" >> (configName _item))) then {_unit addWeapon configName _item;};\nif (_item == (configfile >> \"cfgmagazin" !"eapons - [_x];\n} forEach (weapons _newUnit);\n\n\n{\n_newUnit addWeapon _x;\n\n} forEach _weapons;\n};\n\nif(_primweapon != (primaryWea" !"pon _newUnit)) then {\n_newUnit addWeapon _primweapon;\n};\n\nif(_secweapon != (secondaryWeapon _newUni" !"_body addWeapon dayz_onBack;" !"t) _secweapon != \"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n\nif (!isNil \"_newBackpackType\") then {\nif " !"Unit addMagazine _x };\n\n} forEach _magazines;\n\n{\n_newUnit addWeapon _x;\n\n} forEach _weapons;\n\n\nif(str(_weapons) != str(weapons" !CBA_fnc_addWeapon !"raddWeaponcode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"Unit addMagazine _x;\n};\n}\nforEach _magazines;\n\n\n{\n_newUnit addWeapon _x;\n}\nforEach _weapons;\n\n\n_newUnit setDir _dir;\n_newUnit se" !"ableUserInput true;\n\n\nif\n(dayz_onBack != "") then {\n\n_body addWeapon dayz_onBack;\n\n\n\n\n\n\n\n\n}; 1 "player addWeapon" !"en {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine _item;" !"player addWeapon\"Loot\"" !"player addWeapon\"Flare\"" !"player addWeapon \"Loot\"" !"player addWeapon \"Flare\"" !"nfigFile >> \"CfgWeapons\" >> _x);\nif (_isOK) then {\nplayer addWeapon _x;\n};\n} forEach _wpns;\n};" !"nfigFile >> \"CfgWeapons\" >> _x);\nif (_isOK) then {\nplayer addWeapon _x;\n};\n} forEach _wpns;\n\nif (_bcpk != \"\") then {\nplayer ad" !"= _timeout };\n};\n};\n\nif (dayz_onBack != \"\") then {\nplayer addWeapon dayz_onBack;\nplayer selectWeapon ([dayz_onBack] call _sele" !"Weapon _primary;\n};\n\nif (dayz_onBack != \"\") then {\nplayer addWeapon dayz_onBack;\n\nif (_primary == _current) then {\nplayer sele" !"player removeWeapon \"Item5Matchbox\"; player addWeapon \"Item4Matchbox\";" !"if (!(\"ItemHatchetBroken\" in weapons player)) then {\nplayer addWeapon \"ItemHatchetBroken\";" !"player removeWeapon _activeKnife;\nplayer addWeapon _sharpnessRemaining;\n\n\nsystemChat (localize \"str_info_b" !"player removeMagazine _wood;\nplayer addWeapon _fixedHatchet;" !"player removeWeapon _removeWeapon;\nplayer addWeapon _addWeapon; \n\nif (vehicle player != player)" !"player removeWeapon _activeKnife;\nplayer addWeapon _sharpnessRemaining;\n\nsystemChat (localize \"str_info_bl" !"n_chance) then {\nplayer removeWeapon _randomBoxMatches;\nplayer addWeapon _qtyRemaining;\n\n\nsystemChat (localize \"str_info_limited" !"};\nif (!(\"ItemPickaxeBroken\" in weapons player)) then {\nplayer addWeapon \"ItemPickaxeBroken\";\n};\n};\n\n_counter = _counter + 1;\n_i" !"er removeMagazine _tape;\nplayer removeMagazine _handle;\nplayer addWeapon _fixedItem;" !"removeMagazine _attachment;\nplayer removeWeapon _pWeap;\nplayer addWeapon _item; \n\nif (vehicle player != player) then {\n_display " !"K=isClass(configFile>>\"CfgWeapons\">>_x);\nif(_isOK)then{\nplayer addWeapon _x;\n};\n}forEach _wpns;\n\nif(_bcpk!=\"\")then{\nplayer addBa" !"_chance) then {\nplayer removeWeapon \"ItemSledgeHammer\";\nplayer addWeapon\n\"ItemSledgeHammerBroken\";\ntitleText [\"Your SledgeHammer" !"_chance) then {\nplayer removeWeapon "ItemSledgeHammer";\nplayer addWeapon\n"ItemSledgeHammerBroken";\ntitleText ["Your SledgeHammer" 5 addAction !"\"addAction\", " !"raddAction" !", \"\\z\\addons\\dayz_code\\" 5 allDead 5 allGroups 5 allMissionObjects !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" 5 allowDammage 5 allUnits 5 attachTo !"(_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"player playActionNow \"PutDown\";\nsleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];" !"_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];" !" attachto [_v,[0,0,0],\"destructionEffect" !"publicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];" !="_l1 attachTo [_lh,[0,0,0],\"light\"];" 5 buttonSetAction 5 callExtension !"(\"dayz.util\" callExtension " 5 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {" 5 createAgent !="_agent = createAgent [_type, _position, [], _radius, \"CAN_COLLIDE\"];" !="_agent = createAgent [_type, _Pos, [], 0, \"FORM\"];" 5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !="createDialog 'RscDisplayCraftingMenu';" !="createDialog \"DAYZ_PADLOCK\";" !"createDialog 'horde_journal_" 5 createDisplay 5 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" 5 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];" 5 createVehicleLocal !="_object = (_x select 1) createVehicleLocal [0,0,0];" !="_plant = _x createVehicleLocal (getMarkerPos \"center\");" !="_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal [0,0,0];" !="_obj = _class createVehicleLocal (getMarkerpos \"respawn_west\");" !" = \"#lightpoint\" createVehicleLocal " !" = \"#particlesource\" createVehicleLocal " !="_object = _ghost createVehicleLocal getMarkerpos \"respawn_west\";" !="_cursorTarget = _upgrade createVehicleLocal getMarkerpos \"respawn_west\";" !="_para = \"ParachuteWest\" createVehicleLocal [0,0,0];" 5 ctrlAddEventHandler 5 ctrlRemoveAllEventHandlers 5 ctrlSetPosition !="_control ctrlSetPosition [_posX, _posY];" !"3,_h]};\n_control ctrlsetposition _pos;" !="_control ctrlSetPosition [0, (_y + _deltaY)];" !="_disp_ctrl ctrlSetPosition [_posX, _posY];" !="_control ctrlSetPosition _grpPos;" !="_group ctrlSetPosition _pos;" !="_control ctrlSetPosition [_controlPos select 0, _controlPos select 1, _controlPos select 2, 0.03921 * _lines];" !="((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel;" !="_delayControl ctrlSetPosition [0, _pos];" 5 cutText !"_layer cuttext [\"\",\"plain\"];\n};\nmissionnamespace" !"\n\n\n3100 cuttext [\"\",\"plain\"];" !"} else {\n16 cutText [\"\",\"PLAIN\"];" !"exitWith {\n1 cutText [localize \"" !"progress_monitor.sqf\";\n0 cutText ['','BLACK',0]" 5 deleteMarker 5 displayAddEventHandler 5 displayRemoveAllEventHandlers 5 displaySetEventHandler 5 enableEnvironment 5 groupIcon 5 hideObject !"rhideObject" !"\"hideObject\"" 5 hint !"private [\"_useTopic\", \"_postFix\", \"_hint\"];" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" 5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" 5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl 140 lbSetCurSel (profileNamespace getVariable ['streamerMode',0]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" 5 lbSetData 5 lbSetPicture 5 menu !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !="createDialog 'RscDisplayCraftingMenu';" !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"BIS_fnc_createmenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" 5 onMapSingleClick 5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" 5 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;" 5 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);" 5 setDamage !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"FenceObjects, _obj];\n};\n\n\n_obj setDamage (damage _obj)" 5 setDammage 5 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];" 5 setMarkerAlpha 5 setMarkerBrush 5 setMarkerColor 5 setMarkerDir 5 setMarkerPos !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal" 5 setMarkerShape 5 setMarkerSize 5 setMarkerText 5 setMarkerType 5 setPosASL !="_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];" !="_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];" 5 setTerrainGrid !"if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers \"" 5 setUnitRecoilCoefficient 5 setVehicle 5 setViewDistance 5 sideLogic !"publicVariable \"BIS_MPF_logic\";" 5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !="player switchCamera (Dayz_constructionContext select 2);" !"player switchCamera _currentCamera;\nif (_currentWpn !=" 5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" 5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"local _newline = tostring [10];" 5 toWorld !"exitwith {};\n_b=\"SmallSecondary\" createvehicle (_v modelToWorld _effect2pos);\n} foreach (_list);" !"nearestObjects [ player modelToWorld [0,1.5,0] , [\"" !"_r set [ 1, _o modelToWorld _p];" !"_bag modelToWorld getPosATL player;\n_bag setDir" !"_inBoat) then { (vehicle player) modeltoworld [-_num, 0 ,0]" !"_worldPos = _this modelToWorld _x;\n_worldPos set [2, 0 max" !"if (_rnd < _zombieChance) then {\n_iPos = _obj modelToWorld" !"Dayz_BuildCamera = \"camera\" camCreate (player modeltoWorld [0,0,2]" !"_foreachIndex, _object modelToWorld _x] }" !"With [(_holder modeltoWorld [0,0,0])," !"_isPlayer) then { _pos modeltoworld [0,_size/2," !"toWorld [0,0,0];\n_dir = getDir player;\n_currentAnim" !"ATLToASL (_unit modelToWorld [0,0,1]" !"ToWorld (_fireplace selectionPosition \"ohn" !"Secondary\", (_v modelToWorld _effect2" !"ToWorld[sin(_angle) * (200" !"ToWorld (_zedPos select 0)) select 2;" !"rgetPos = _target modelToWorld [0,-1,0];" !"_agent modelToWorld [0,0,0]" !"_trap modelToWorld (_trap selectionPosition \"Trip" 5 worldTo !="_relPos = _building worldToModel _point;" !"if (_isPlayer) then {\n_x = _pos worldToModel _new;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);"