function framebufferTrue = MapIndexColorThroughClut(framebufferIndex,clut) % framebufferTrue = MapIndexColorThroughClut(framebufferIndex,clut) % % Take an index color frame buffer and a clut, produce a true color % framebuffer. This is based on integers, not the [0-1] clut model of % OpenGL and PTB-3. % % 3/22/05 dhb Wrote it. [nRows,nCols] = size(framebufferIndex); nColors = size(clut,2); framebufferTrue = clut(double(framebufferIndex)+1,:); framebufferTrue = reshape(framebufferTrue,nRows,nCols,nColors);