function rval = kPsychUseExternalSinkTextures % rval = kPsychUseExternalSinkTextures % % Return a flag that you can pass to the 'imagingmode' parameter of % Screen('OpenWindow') together with the 'kPsychNeedFinalizedFBOSinks' % flag. If this kPsychUseExternalSinkTextures flag is given then the % OpenGL framebuffer objects which are created and attached as final % output image sinks due to the 'kPsychNeedFinalizedFBOSinks' flag will % not use Screen() internally created OpenGL textures as color attachments, % and thereby as final target of the output images. Instead, externally % created suitable (color render-to-texture capable) non-power-of-two % OpenGL textures will get dynamically attached as render targets during % the relevant render pass. Producers of such external target textures can % be 3rd party SDKs or runtimes, e.g., the Oculus VR 1.x SDK and runtime % which would send such textures with the final rendered output images to % a VR compositor for output on a suitable VR headset. Other applications % are conceivable, but this is the initial target application of this flag. % rval = 2^21; return