function rval = kPsychNeedFinalizedFBOSinks % rval = kPsychNeedFinalizedFBOSinks % % Return a flag that you can pass to the 'imagingmode' parameter of % Screen('OpenWindow') in order to tell Screen's imaging pipeline that % the final output image - after all post-processing - should not be % written to the onscreen windows OpenGL system backbuffer for presentation % in the onscreen window/on the onscreen windows associated display % device. Instead it should be written to an OpenGL framebuffer object, % more specifically to a non-power of two GL_TEXTURE_2D OpenGL texture % attached to that OpenGL framebuffer object. The resulting OpenGL texture % can then be used as a source image for further processing or display by % non-standard display sinks, e.g., by the VR compositor of a Virtual Reality % head mounted display, or some highly specialized non-standard proprietary % display hardware. % rval = 2^20; return