20121019: Engine: Add --transpose option to Utility Allow --transpose to do multiple operations in one pass Added category headers in editor (RA temperate theme only) Added selection tool in editor for use with copy-pasting terrain Added tilesetbuilder2 and fixed it for Dune 2000 Added tilesetbuilder command line Added tileset extractor Upgraded Visual Studio solution to 2010 Tons of performance improvements Prevent too many instances of a single sound playing at once Order results from FindByTilesInCircle by distance Added new data types for cell and pixel coordinate pistion/vectors Fixed issue where port in direct connect was dumped to default by force Fixed pathfinding for units heading in opposite directions to prevent pathing deadlocks Fixed volume and scrollspeed being different from their saved scale at game start All Mods: Added basic dedicated server support Added UPnP support for multiplayer Added option to pause the game (F3 key) Added SimpleTeleport for non-chrono jumps for mission scripting Added WaitFor(predicate) for mission scripting Added support for mission objectives Added indicator to show who is admin of a lobby Added map size label to map chooser Added support to set up player required slots for maps Added hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover Allow building speed to be set by CustomSellValue trait Bots are forcefully removed from maps which do not allow them Ignore spectators for lobby readiness check Added CloakInfo.UncloakOnMove option Made UnloadCargo.unloadAll configurable, using all by default Support targetlines for defenses Setting for Capturable trait to waste engineer after capturing a building or not Fixed unloading of infantry from cargo vehicles to be spread out instead of one subcell Fixed crates not being picked up when dropped on a unit Fixed being able to repair when eliminated Fixed spectator chat not using contrast Fixed crash cycling stances while a unit dies Fixed crash spawning corpse for actor which has already been destroyed Fixed filtering of passengers to show with RenderCargo Fixed incorrect working "locks" when capture/sell building races happened Fixed radar click position Fixed shift-tab keyboard shortcut in build palette Added mouse-wheel support for flipping tabs in build palette Harvesters: No longer block each other during low-ore contention and wait for a random amount of time to search for more resources. Refineries show which harvesters are linked by holding down the ALT key. Fixed harvesters for AI to search the entire map when no more resources nearby Made search radius configurable for both initial search from refinery, and search from harvest location Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away Fixed notable issues when trying to play FMVs Red Alert: Added two missions - Allies01 (single player) and Allies02 (co op) Added new tiles for use in the Temperate theatre, made by Harrison Added new crashed helicopter SHPS Added Hospital & Bio Lab yaml definitions Reenabled PrimaryBuilding support for airfield and helipads Fixed chrono not killing passengers on return Fixed missing chrono effects on unit return Fixed tesla coil ignoring weapon offset Fixed some HackyAI issues, such as having a tank husk fetish Fixed some incorrect/missing music strings in music.yaml Fixed broken Install from CD code Fixed another zombie aircraft bug Balance (General): Added a heal crate (heals all of your units on map, rare occurrence) Removed nuke crate Nuke was made a lot more powerful Nuclear explosions now destroy ore Repair cost for units is always at least 1 per tick Radar Dome cost increased from 1400 to 1600 Service Depot cost increased from 1000 to 1200 War Factory armor type changed from Heavy to Wood Sam Site/AA Guns will no longer shoot at crashing aircraft Barrel explosions are now more deadly, and chain explosions explode with a delay Churches made garrisonable by Sniper infantry Balance (Soviet): Added Sniper - cloaked infantry with HoldFire stance by default Added Volkov - elite unit meant to replace Tanya Added Demo Truck - armed with a lower damage nuke Mammoth Tank self heal now goes up to 80% health Mammoth Tank turret rotation was slowed down Mammoth Tank tusk rate of turn was doubled Tesla Tank cost lowered from 1500 to 1350 Airfield armor changed from Heavy to Wood Airfield cost increased from 300 to 500 Iron Curtain duration increased from 10 to 15 seconds, and can't use on enemy units Balance (Allies): Added Chronotank - tank that can "jump" within range of itself Tanya - Colt45 attack range increased from 5.75 to 7 Transport Heli - Cost lowered from 1200 to 900, increased hp, increased cargo count to 8 AA Gun cost increased from 600 to 800 Helipad cost increased from 300 to 500 Added map: Ice Woods (Tirili) Added map: Nishnekolymsk (Tirili) Added map: Bomber John (Holloweye) Added map: Bloody Delta (Holloweye) Added map: Room-Warzone (Sunny_S) Added map: Chaos Canyon (Nukem) Added map: Forest Path (Gnx) Updated map: Free Coasts (Ihptru) Replaced map Baywatch with Hasselhoff (Nukem/Zypres) C&C: Added A10 crash site SHP to terrain (via Nyerguds) Balance: Tank shells do 100% vs armor again, turret buffed MRLS issues fixed Sonic Tank moved to end of build menu Fixed structure build menu orders in general Fixed Biolab did providing Visceriod after being captured Fixed tooltips not showing on the build menu Do not shade possible build items in CNC if something else is building Dune 2000: Added Dune 2000! 20120603: Engine: General performance improvements Health.MaxHP is no longer read-only #Comments can be used at end of any lines in yaml files Better error messages for duplicate yaml fields Fixed RenderCargo support for relative altitude Both Mods: Add banlist setting (Server: Ban: IP1, IP2, IP3) Missiles lose guidance and run out of remaining fuel if the target dies Red Alert: Added setting to change CashTick sound frequency when producting structures Re-added camo pillbox for Allies to be garissonable and stealthed Change cargo ownership if capturing actors with cargo Fixed spy resetting exploration if infiltrated enemy had GPS Cannot capture building if yourself or ally is already capturing it Barrels are no longer capturable/sellable Minor AI improvements C&C: Exposed option to toggle shellmap MRLS cost increased to 1200 APC gun damage increased Several building hitpoints increase/decreased Several units movement speed adjusted Landed helicopters made targetable by units Mammoth Tank has an 8 second cooldown before regenerating hp Add new Chemball explosion Re-ordered build menu Production hotkeys changed from YUIOP to QWERT Fix crash loading yaml for ArtilleryShell.ContrailLength 20120504: Engine: General performance improvements Added a setting to change sound engine, Sound:Engine: AL ("AL" uses OpenAL, "Null" gives no sound) Both Mods: Warn lobby when a client joins with DEV_VERSION Produced units attack-move to their rallypoint New CloakPaletteEffect trait to add shimmer effect to cloaked units Cargo trait allows for initial passengers when units are built Buildings now take 10 seconds to be captured Capture time length is adjustable Custom starting units can be used for each faction Main menu no longer vanishes after a lobby disconnect Fixed crash selling/capturing buildings simultaneously Fixed crash in StartGame if there were unvalidated connections Improved error messages given with bad MiniYaml indentations Red Alert: Added Spy to Allies Infiltrates refinery to steal 50% of players cash, minimum $500 Infiltrates radar dome to reset exploration for enemy team Can assassinate enemy units with force-fire Added Gap Generator to Allies Tanya made exclusive to Allies Artillery explode chance lowered to 75% Flamethrower has new flame art Pillbox includes a garrisoned riflemen when built, and other infantry can garrison the structure Camo pillbox removed Normal AI removed New AI: Rommel and Zhukov Rommel is a modified Hard AI focusing on artillery and V2, and few light vehicles Zhukov is a turtle, but sends large attacks with artillery and V2 Added map: Tainted Peak (Nukem) Removed maps: Daejeon, Mjolnir, No Fly Zone Fixed bug letting passengers shoot from transports C&C: A10s speed increased, Napalm Drop damage increased Chinooks now carry up to 10 passengers Sight of all infantry increased by 1 Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased Chem Warrior will walk through tiberium instead of pathing around it Artillery attack range doubled Guard Tower attack range decreased by 1 MCV and Construction Yard sight increased Construction Yard armor type changed to Heavy from Wood Harvester armor type changed to Heavy from Light Proability of SpawnVisceriod from 10% to 2% Reduced damage and size of Grenadier death explosions Units do not attack buildings when attack-moving or idle, exception made for defensive structures Lots of AI changes Removed nuke crate, hide-map crate Fixed crash viewing replays Fixed radar not being shown during replay 20120315: Engine: General performance improvements Added setting for direct connection on game launch (Game:ConnectTo: ip:port) Added setting to limit framerate via startup argument (Graphics:CapFrameRate: false) Added owner chooser for new actors in the editor Added actor info panel in the editor (doubleclick) Fixed minimap export breaking subsequent actions in the editor Fixed writing of empty replays Fixed issue with LaserZap widths (obelisk shots) Both Mods: Always allow buildings to be repaired (removed dependency on Construction Yard) Added a new Defend stance for units Added base under attack notification Spacebar focuses viewport to last under attack notification Ctrl-Shift-Numkey groups units into existing group Helicopters now bob slightly in flight Bots: Repair their own buildings Maintain a level of aggro on enemy units Moved some bot configuration into system.yaml Fixed being unable to set rallypoints for production buildings Replaced the server browser with a new and awesome one Server lobbies upon creation use the previously played map Made SpawnMPUnits' initial unit configurable Fixed infantry squish sounds not being positioned Fixed actor priority not being correct for doubleclick Fixed poor stance switching detection Semi-fixed naval units repairing from anywhere on map Red Alert: Fixed crash which occurred when playing an online game with Hard AI Fixed planes stacking more than 1 per airfield Fixed planes being unable to rearm at airfield Improved logic for sending planes and helicopters back to base Fixed infantry not able to walk over anti-tank mines, and vice versa Fixed pointless reload of shellmap when disconnecting from lobby Added a setting to toggle shellmap Changed team color chooser to match C&C's Balance: MiG fires in bursts of 2 instead of 4, and damage per missile increased Longbow fires in bursts of 2 instead of 1 Submarines are set to HoldFire stance by default Mammoth Tank hp regeneration altered - 25hp per second, after 10 seconds since last unit damage Tesla Tank cost decreased and armor increased Flamethrower now only requires Flame Turret to be built Minelayer (Anti-Tank) mine count reduced from 5 to 3 New Map: Bombardment Islands (Sprog) New Map: Engagement (Nukem) New Map: Man to Man (Nukem) New Map: Breaking Point (Nukem) New Map: Asymetric Battle (Seru) New Map: Temperal (Blarget2) New Map: Ares National Park (Wuschel) New Map: Poseidon (Wuschel) New Map: Apollo (Wuschel) Removed Maps: Paramount, Pandemonium, Bavarian Redux C&C: Changed the bot spawn chooser to match RA's Reduced delay of tooltips Fixed a lobby crash when players joined Balance: Stealth Tanks are set to HoldFire stance by default 20111013: Engine: Fixed broken client IDs if players drop before the game starts Converted FileExtractor into --extract cmdlet for Utility. Added --transparent option to --png cmdlet in Utility. Fixed shortcut description on Linux Fixed launcher crashes on Mac Removed obsolete SequenceEditor tool Added --tmp-png cmdlet in Utility, to convert terrain to PNG. Both Mods: Allow building repair by allies Use player color to show who is repairing a building Only units/structures being built or queued are shaded in the production palette Aircraft smoke is no longer visible under fog Added a Show Grid option to the Map Editor Added multitap support - double clicking a unit selects all units of the same type on screen Changed map choosers to be a filterable grid of maps Added internal machinery for IFV-style units Red Alert: Added naval transport Added an indicator over powered down buildings Aircraft crashing into water now use large_splash Destroyer now requires Radar Dome Increased cost of Shipyard and Sub Pen Fixed a crash when sending aircraft back to base Husks no longer interfere with selection Added more options for bots in game lobby Changed AI behavior -- now has Easy/Normal/Hard difficulty Increased range of FTUR by 1 Reduced cost of MEDI from 500 to 300 Reduced cost of SHOK from 800 to 500 Heavy vehicles (Tanks, Harvesters, MCV) now crush infantry New map: Classic DropZone (Holloweye) New map: DropZone Battle of Tikiaki (Knivesron) New map: DropZone W (Riderr3) New map: Seven Stairs (Tirili) New map: Contact (Nukem) New map: Encounter (Nukem) New map: Mass Confliction (Nukem) New map: Calm before the Storm (Nukem) New map: Baywatch (Nukem) New map: Winter Warzone (Nukem) New map: Paramount (Nukem) New map: Doubles (Nukem) New map: Hectic (Nukem) New map: Pandemonium (Nukem) New map: Chokepoint (Nukem) New map: HotZone (Nukem) New map: No Fly Zone (RAGEQUIT) New map: Strip Mine (RAGEQUIT) New map: Doughnut Hole (RAGEQUIT) New map: Vegetation (hamb/Chris Forbes) New map: Arctic Triangle Affair (Bellator) New map: Mad Scramble (Bellator) New map: Free Coasts (Ihptru) New map: Battle Lake (Bellator) C&C: Slightly increased Tiberium growth rate Increased harvester unload time Reduced Tiberium value by 20% Changed FTNK armor type to Light Fixed tank squish animations to show properly New map: Tiberium Oasis (Bellator) 20110906: Engine: Fixed compile failures under Windows Improved platform detection Modding support for custom fonts Video memory leaks fixed Improved error messages for unsupported graphics cards Improved support for Intel graphics cards Fixed incorrect resolution under some Linux systems Write graphics.log on all graphics-related errors Significant general performance improvements Fix crashes when joining a game with no free player slots Bots players are named after their AI type and pick better random colors Map support for enforcing team and spawn choice Fix resource-clearing weapons breaking custom terrain types (bridges) Added a "Pixel double" mode to draw the world at 2x zoom. Fixed broken mounting of map packages Fixed crashes when loading broken maps Fixed units being left alive but stranded on destroyed bridges Fixed husks being created on water Fixed AttackMove trying to send orders to units owned by others Made LaserZap more flexible for modders Both C&C and Red Alert: Fixed desync when a player surrenders Fixed installing from CD Added Hotkey support: escape to toggle ingame menu escape to go up a level in menus / cancel prompts return to confirm prompts Changed shortcut for adding units to groups changed from ctrl->cmd on OSX to avoid conflicting with Spaces Fixed Tooltips for spectators Fixed cashticks when selling walls Fixed show explosions when walls are sold Fixed veteran units not repairing correctly at service depots Fixed Rally-point color when a building is captured Fixed selection box dragging behind ui elements Added Mod support for passengers that take multiple slots Added Mod support for custom tesla zap effects Fixed desync when a support aircraft is killed after completing its task Fixed bugs with selling refineries Fixed superweapons being fired from disabled structures when multiple are available Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game Fixed husks jumping to the middle of a cell when a unit dies Fixed decloak sound never being used Improved HackyAI power management C&C: Completely overhauled UI Added support for installing from original game disks Added support for installing music from original game disks Added support for Covert Ops music tracks Added Skirmish mode (creates a local game against bots) Added Configurable bot race/team/spawns Fixed Rocket Launcher turret raising/lowering when attacking Added muzzle flashes to Guard Tower / SAM site Fixed firing offsets on all units and structures Fixed Ion Cannon cursor Fixed Apache artwork Fixed uncapturable oil derricks Added capturable Biolab tech structure: allows you build viceroids All vehicles leave husks on death Server/Skirmish creation selects the last played map by default New animations for cloak and reveal map crates (from C&C Sole Survivor) Added 8 new maps by Petrenko Tweaked most existing maps Removed East vs West 2 map Fixed Harvester/Refinery docking animation beneath the fog of war Improved Obelisk laser effect Added a blue pip for harvested blue tiberium Changed the Refinery tower lights to indicate the amount of stored tiberium Fixed an exploit with Nod airfields on the right side of the map Fixed bot color being saved as player color in lobby Balance changes: Refinery footprint changed, price decreased to $1500 Flame tank explodes on death, damage reduced by 40% Stealth Tank damage increased, speed decreased Rocket Launcher now fires 6 rockets, loses AA Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units APC weapons reworked. Now has a turret, but can attack air units only Artillery given back to Nod SSM launcher removed from Nod Concrete walls require vehicle production to build MCV, Harvester, Engineer can no longer level up (via crates) MCV can no longer receive Cloak crates Advanced Guard Tower range increased SAM Site range decreased Bridge HP halved Infantry tiberium avoidance factor increased by 5x Decrease tiberium damage to infantry Rebalanced tiberium value / harvester capacity / harvesting speed Reduced Grenadier death damage Mammoth tank regen rate halved, Missile reload rate decreased Building repair speed, price doubled Recon Bike damage increased 16% Infantry can be crushed by tanks Removed build area radius around tech structures Red Alert: Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret Fixed bounties using incorrect unit value Fixed parachute offsets Added muzzle flashes to Pillbox / Camo Pillbox / SAM Site Fixed map reveal when an ally is granted GPS Added 16 new maps by buddha, hamb, seru Fixed bounties of $0 displaying Removed 3 obsolete maps Fixed Minelayers not entering the Service Depot properly Fixed Hind, Yak weapons being blocked by walls Fixed phantom radar bin on subsequent games Added new Oil Derrick artwork Added support for Counterstrike & Aftermath music tracks Added player color to diplomacy panel Added capturable oil refinery tech structure Added new harvester artwork for half-empty/empty states Added new MCV husk artwork Fixed spy disguise not working Fixed hellfire missiles splashing back against helicopters Fixed animation speed for Grenadier idle animations Removed Lock Teams option Fixed cursor while dragging selection box Fixed accidental order issuing while dragging selection box Fixed lobby "kick" buttons Balance changes: Medic cost reduced to $500 Mines are visible to friendlies and spectators Friendly units don't trigger mines Increased reload rate for aircraft Missile sub submerge delay doubled, damage decreased by 25% Longbow now requires Allied Tech Center Reduced wall health Increased cruiser accuracy Increased Longbow missile speed by 50% Increased SAM Site rate of fire Utility: Fixed --png mode for converting shp -> png Editor: Fixed actor rendering on OSX / Linux Fixed crash relating to incorrect mix file location 20110511: Engine: Fix hotkeys firing on both key down and key up Allow C4 delay to be configurable Text field support for home and end keys Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps Include gpu vendor string in graphics.log for unsupported cards Fix crash with some aud files Fix a rare crash when a repairing building is killed Improvements to HackyAI Generalize capture logic to work for any actor types Support RA2-style missile trails Fix helicopters failing to attack targets in some situations Fix 'exploit detected' when using hotkeys on another players units Relinquish spawn point in the game lobby when entering a spectator slot Fix maps with >8 spawnpoints in the game lobby Yaml loader crashes correctly when trying to inherit from a nonexistant actor Yaml loader crashes correctly when trying to remove a nonexistant trait Modding support for multiple player palettes Fix several crashes when installing packages Many other general engine improvements C&C: Fix Viceroid target-scan radius Fix map-placed SAM-sites not being able to attack Commando voice clip when built Commando voice clip after kills RA: New unit: Supply truck for donating funds to another player Pilots (sometimes) parachute from shot down planes Bounties on killed units Use RA2 style missile trails New GPS logic New map: Pressure by seru Packaging: Utility writes a log to support dir when crashing Support for Ubuntu 11.04 Fix osx crash when run from a path with spaces 20110320 Engine: Display range circles when placing defenses Support a hostile creeps player for viceroids / dinosaurs / ants / etc General refactoring and performance fixes Stop/Scatter/Deploy orders give audio feedback "Allow cheats" option moved into the game lobby, visible to all players "Build anywhere" developer mode option Improved pathfinding when collecting crates or crushing walls. Refactor idle / prone infantry animations Improve missile trail effects Actors without health are not considered as dead Health bars show recent damage as it is inflicted Production structures and special powers show selection bars showing progress Mouseover units to display healthbars etc Fix shroud glitch when units exit transports Fix bots jamming up their production structures Direct connect will assume port 1234 if none is given Chrome image mapping definitions changed from xml to yaml Water explosion animations are not used for airborne explosions over water Fix rendering of very large maps Report GPU memory usage to debug.log Massive improvements in repeated allocation / deallocation of memory Fixed a desync with repairing buildings Fixed a desync with aircraft (it now crashes deterministically instead) Fixed a desync with KOTH maps Fixed a bug where a slot is shown as closed when it contains a bot Fix crash when spawning map actors owned by a nonexisting player Fix crash when changing mod while playing music Fix crash with perf graph Fix crash in replay viewer if replays directory doesn't exist Fix crash when selling civilian buildings Fix crashes caused by blank game title / direct connect server textfields Oil derricks, harvester unloading, selling structures shows cash indicator Prerequisites system refactoring to allow non-building prerequisites Fix shift+tab not cycling the build tabs Fix bogus keyboard input in text fields Don't change mods if the same one is selected in the dropdown Support for remapping the control group addition modifier (ctrl) to any modifier key Fix helicopters flying 1 cell off the right or bottom of the map C&C: Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids Fixed death animations Blue tiberium damages infantry Map-placed SAM sites start closed Engineers capturing enemy buildings gives enemy tech Buildings emit minigunners and engineers when sold (no more technicians / civilians) Civilians panic when attacked Fix a rare crash with harvester docking Fix a rare crash with stealth tank New Map: East vs West 3 by pchote Removed Maps: Wargames, Yellowstone II Oil Derricks have a small sight range Apaches have a muzzleflash RA: Service depots repair units faster Fix crash when telling a minelayer to create an empty minefield Fixed interior tileset boxes New Map: Styrian Mountains by ReFlex New Map: Convergence by Arcturus Updated Map: Seaside by nudalz Longbow ammo increased from 6 to 8, description fixed Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10 Service depot cost increased to from 700 to 1000 Radar dome cost increased from 1000 to 1400 Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40 APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850 Medium / Heavy / Mammoth tanks now require service depot to build Heavy tank cost reduced from 1200 to 1150 Flame turret rate of fire increased from 45 to 65, fires 2 bursts AA guns, flak trucks can now fire over walls Jeeps can carry a single passenger Base defenses no longer provide ground control Vehicle speed on clear ground increased, speed on ore reduced Grenadiers have a 50% chance of exploding when killed Spys are ignored by enemy units when disguised, tooltips show as disguised unit Fix crates being paradropped inside trees, buildings Production hotkey for flame turret changed to t, tesla coil to u Disguised spys now appear correctly on radar and tooltips Fix GPS behavior when alliances change. Aircraft now fly to a target location and circle instead of returning to base Aircraft no longer fly off the map if their Airfield is destroyed Editor: New map format (version 5). Maps < Version 4 are no longer supported by the editor or game. Waypoints and MP start locations are now actors Importing C&C/RA maps fixed New png loader to support future tools Editor uses the correct icon under mono Editor only saves non-default values for PlayerReferences in map files Default player colours has been returned to neutral grey. Maps can be loaded from the commandline Option to show actor names Support for veteran / elite actors to be defined in the map yaml Packaging: Rename .deb package to use debian naming conventions Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7) Fix package installation crash on windows xp Windowed mode now launches in the center of the screen under Windows 20110207 Engine: Informative drop messages - user is notified of kick vs game has started vs server unavailable Fixed render errors with the build palette on the first game tick Improved sync check performance Shp writing capabilities for mod tools Fixed desync due to floating point calculations in unit facing Fixed idle animations Removed launchers on all platforms Asset download/install is now performed ingame Mod selector is now available from the main menu Fixed `lock teams' checkbox Lots of misc. engine refactoring Fixed exploit allowing stance changes when teams are locked Fix crash when capturing last enemy silo Fix units continuing to attack a building after it has been captured Fix floating point issues with missiles (manifests as broken torpedos in ra) Fix location calculation for flying units (manifests as invincible helicopters in cnc) Infantry stack 5-to-a-cell like the original games Craters and scorches smoke for a limited time Added a scatter key (bound to `x') C&C: Fixed commando c4 Fixed Airfield production notification ("Reinforcements have arrived") Fixed palette bugs with Oil Derricks and walls Fixed tech tree bugs after capturing enemy productions structures "Repairing" eva Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus. SAM sites require power to operate Advanced Guard Tower requires power to operate Support structures no longer grant build radius Lower Barracks/Hand health Increase Weapons Factory health Increase rocket bike damage New Map: Crossing the Rubicon (Arcturus) RA: Game assets can be installed from one of the Red Alert cds "Repairing" eva GPS is now shared between allies Submarines are no longer visible to everyone Fixed paradrop flare, spyplane from capturing KOTH points New Map: Nuclear Winter (nudalz) New Map: Seaside (nudalz) Editor: Ability to switch mods after launch Refactor hardcoded tools into a generic interface 20110109 Launchers: New GTK based launcher for linux. Mod version, version check, and MOTD moved from the main menu into the launchers. Fixes for non-standard mono installations under OSX. Fixes for filepaths with spaces under OSX. Map Editor / Maps: Fixed crash when using floodfill. New map format (version 4). Open and resave maps with the editor to upgrade them. Added support for compressed (.oramap or .zip) maps. Removed .uid files from maps -- compute the hash on demand now. General: Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join. Added 'Stop' command on 'S'. Stop units from autotargeting walls. Added different pip colour for gems vs ore. Fixed several exploits in support powers. Continue to show selected units when firing special powers. Fixed palette effects (nuke, chronoshift) being applied to fog / shroud. Added a replay viewer. Fixed building previews being rendered below bridges. Forced the AI to leave gaps between its buildings. Fixed captured buildings still drawing power from the original owner. Fixed various crashes in the editor when trying to make a new map. Support multiple bot types; added another bot difficulty. Removed option to not save syncreports. Fixed desync related to aircraft. Fixed sync not being checked on World traits. Pick a random available door on production structures with more than one (barracks, subpens, etc). Fixed some rare Harvester-related crashes. Added labels to the perf graph. Locked teams by default. Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected. Added support for multiple shellmaps. Chooses randomly. Fixed dropdowns possibly getting stuck open when the host force-starts the game. Improved scrollpanels - added scrollbars and mousewheel support. Fixed potential desyncs in building refund calculation and unit repair. Added black outline to text drawn over the world, so it can be seen in all cases. Many performance improvements. C&C: Fixed footprint of ATWR. Improved harvester docking. Made Oil Derricks capturable. Fixed nuke detonation sound. RA: Fixed Tanya not having the correct pip color. Fixed helicopters spawning in the wrong place. Fixed Spy-related crashes when disguising as civilians. Allow using C4 on friendly buildings. Improved harvester docking. Added proper shareable/revokable GPS. Nerf 1tnk hard. Increase cost of 2tnk slightly, but increase its HP too. Require power to operate SAM sites. Fixed missing tooltips for SHOK and TTNK. Fixed chronoshift power requiring two clicks to cancel. Fixed desync related to chronoshift. Fixed bogus bottom-left spawnpoint on Central Conflict. Production tabs with an item ready now light up yellow. Fixed crash when a WEAP is half-destroyed before it finishes deploying. 20101202 General: New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game. Disable Surrender button when you win or lose. Fix Minimap orders outside viewport. Render building previews when placing a structure. Buttons offset their contents when pressed. Dropdown listboxes in the game lobby and diplomacy panel. Allow moving the cursor and editing anywhere in textfields. Don't render things outside the map. Render selection boxes / health bars, target lines above everything else Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map. Remove move flashes (they are obsoleted by target lines). Buildings are always visible under fog. Captured refineries no longer give cash to the original owner. New rally point artwork. Fix broken airstrike / parabomb special powers. Fix diplomacy cycling shroud exploit. Change the .rpm package to target Fedora. Fixed idle animations RA: Added "A Path Beyond" map Fix crash when selling iron curtained buildings. Don't stack multiple Invuln render effect on an actor. Fix exploit in Iron Curtain, Chronosphere, Nuke. Fix paradrop flare remaining forever if drop plane is killed. Area of effect Iron Curtain. Area of effect Chronoshift. Remove sandbag in water of "Equal Opportunity" map. Allow chronoshifted and paradropped units to collect crates. Fixed medic crash. Removed end of game crash. Fix dog attack. Missile silo requires power but can be powered down. Fix shellmap low power and invalid gap generator position. Removed Naval Transport until it's cargo capabilities are fixed CNC: Fix exploit in Ion Cannon, Nuke. Add some basic scripting to the shellmap. Fix invulnerable stealth tanks. Oil derricks spurt fire when killed. New load screen (unfinished). Fix observers. Helicopters automatically target enemy units Engine: Refactored Orders to use less network bandwidth and remove duplication. Dump available extensions to graphics.log when GL Renderer fails to init. Fix Makefile constantly rebuilding, and refactor for readability. Display soft shroud around edge of map instead of hard border. Standardise engine naming of Theatre -> Tileset. Refactor map size queries to all use Map.Bounds. Move all widget delegate into the RA mod dll. Renamed ListBoxWidget -> ScrollPanelWidget. Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick. Removed duplication from target lines. Extensive refactoring of shroud. Refactor Scale trait to a property on Render*. Refactor idle behavior 20101121-2 Bug fixes: Fixed Tesla causing an out of memory exception Fixed Tesla animations. All players can now see AI players in lobby. Weapon factory sell animation now plays correctly. Utility app now extracts downloaded content packages properly. Fixed helicopters landing in silly places. New Features: New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers. Order queuing with Unlimited power option in dev mode. New King of the Hill game mode with two maps: Crossroads and Island Hoppers Smoke trails for damaged aircraft. 20101107 Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06. 20101106 Bug Fixes: Fix crash when hosting a second game. Fixed exploit where you could place a building anywhere. Fix aircraft, infantry becoming invincible in some circumstances. Fix a common aircraft desync. Unmuted the shellmap; it's now at 25% volume. Balance Changes: reduce cooldown on Chronosphere to 2 minutes (was 4 minutes) reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes) reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds) reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50) 20101025 Fix crash in C&C when harvesters return to the refinery (sorry guys) Fix crash in both mods when transports unload Fix ore/tiberium growth not working correctly Fix graphical glitches on screenshake, etc Add contrails to RA planes Added plane crashes in RA Added explosions on impact for all RA aircraft Added more scripting to the RA shellmap Fix Tesla not doing the correct amount of damage Lots of internal cleanup 20101023 New C&C Maps: Into the River Below (6p) Algernon (4p) Wargames (4p) Yellowstone II (4p) Bug Fixes: Client disconnects no longer "double-quit". Units can no longer move over certain water tiles. Checks for destroyed actors to ensure they don't try to perform actions after death. Loose files in mod folders take priority over ones in .mix packages. Fixes for syncing in replays. Fix Iron Curtain. Fixes for units entering a building from the east or south MOTD no longer spits out garbage when behind a proxy needing web authentication. RA Balance Tweaks: Airfield cost reduced from 1100 to 300 Yak cost increased from 800 to 1000 Mig cost increased from 1200 to 2000 Helipad cost reduced from 1500 to 300 Longbow cost increased from 1200 to 2000 Hind cost increased from 1200 to 1500 Anti-air gun range increased from 6 to 10, spread increased from 3 to 5 Flack truck range increased from 6 to 8, spread increased from 3 to 5 20101017 Fix crash when repair indicator was visible, but the building got destroyed or sold Fix crash if an actor got destroyed twice (blown up & sold, etc) Fix putting units back in BADR and C17. Fix C&C crates being invisible Fix bogus overlapping of MINE with ore trucks Add MCV, napalm, nuke crates to C&C. Fix "(dead)" tags in chat Mute shellmap combat Fix FMV player Fix bug in voice system which made it impossible to add extra sides (thanks raminator) Fixed bogus Missile Silo cameo from RA Fixed engineer goldwrench cursors being reversed Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks) Make teamchat toggle more flexible Fix cloakable units being untargetable while uncloaked (thanks pdovy) Fix crash when clicking `repair` with no MCV Fix unit crates spawning in inappropriate places Updated 'The Sentinel' map Add base cycling (backspace) in C&C (it previously worked only in RA) Fix planes getting stuck on the edge of the map Fix explosions in air being drawn at ground level Allow map slots to disallow bots Allow map slots to enforce race/color selection Replace C&C LST art (thanks, KatzSmile) Push HackyAI setup into system.yaml, fix HackyAI for C&C Reduce effectiveness of RA GUN vs unarmored Improved mod content download infrastructure for Linux Nerf C&C Orca slightly Nerf speed of C&C bggy/jeep/bike/apc Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian) Reduce bandwidth usage in multiplayer (1/2) Fix version string showing up twice in bottom-right corner after a game Buff arty damage slightly Nerf V2 reload slightly Add trails to C&C SAM missiles Increase speed of most C&C AA missiles Reduce power requirement for RA AFLD from 50 to 20 20101013 Fix crash when ordering a helicopter to move while it was falling out of the sky Add blue tiberium Fix aircraft not showing up on radar Fix canceling of production not quite working (would cancel 2 if one was half-built) Fix base-cycling for mac Fix leaks between shellmap world and ingame world Fix crash when the network connection is lost Run the shellmap behind the lobby Fix host not being able to teamchat Declaring war automatically breaks the alliance in both directions Aircraft can attack from their airfields correctly now Attack move added ('A' and then left-click) Add Tiberian's 'The Sentinel' 1v1 C&C map Show the server name in the lobby dialog title Random actually means random Fix crash when destroying a Refinery with docked harvester Add pchote's 'Tundra' 1v1 C&C SNOW! map Lots of internal engine improvements 20101009 Fix 64bit Linux compatibility Nerf C&C Attack Bike Show mod info in server browser Show MOTD in the main menu Fixed exploit with selling walls Fixed auto-attack not working properly Add an example mod, which adds a single unit to RA. Fix dogs eating walls Fix crash on destroying ore storage buildings Fix Obelisk missing moving target Ban cloak crates for infantry Add nuke "bad" crate Prevent aircraft from firing while landed Reduce nuke charge time from 13min to 9min Reduce parabombs charge time to 1min Add support for minimum ranges on weapons Add support for excluding specific actor types from picking up certain crates FIx silent nukes in RA if they didn't hit a building Fix all AI players getting the same color Fix AI players getting the same team setting as the host Fix AI attacking each other Prevent most awful-looking colors Remove most of the debug spam for aircraft Increase construction yard health (50% in RA, 25% in CNC) AI players now build defenses AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk) Much improved order targeting system Add crash animations for helicopters Nerf Hind chainguns Reduce cost of Cruisers from 3.2k to 2.4k Fix CNC airdrop planes getting stuck if the Airfield goes away Fix phantom voices for dead units in control groups Fix dogs sometimes not killing infantry Fix scroll jumping if opposite scroll inputs were applied Fix bogus targeting lines being drawn to 0,0 sometimes Fix VS2010 compatibility Fix the game getting screwed up when people leave 20101002 Fix various crashes Fix CNC AI never building anything (it's still crap, but at least it does *something*) Added shader fallbacks for Cg-2.1 Fix editor crashing on File->Open on Windows Added scroll speed control (thanks, Gecko) 20100922 through 20100922-4 Allow queueing of buildings when a building is ready to place Change the pathfinder to use integers instead of floating point (fixes desync) Create ui widgets on demand instead of at gamestart Begin refactoring activity queuing for cleaner code Reenable crates Remove desync debug logging Fix editor crash Fix crash when a building being repaired is killed 20100921 through 20100921-6 Add yet more logging to search for the packaged build desync 20100920 through 20100920-7 Fix crash when building cnc weapons factory Fix crash when harvester and refinery are killed by the same bullet (eg nuke) Move several traits from engine into ra mod Fix several editor bugs Add a lot more logging to search for the packaged build desync 20100919-2 Fix crash when un/deploying a damaged mcv 20100919 Cache the power state of buildings for large performance gains Changes to sync logging for large performance gains Changes to shroud and ore rendering for large performace gains Changes to renderer to fix several z-order bugs Fix osx version string Rename Repeat -> Loop in the music player Fix team selection in the game lobby Don't change production tab when selecting enemy structures 20100918-2 through 20100918-4 Fix crashes in the map editor Include menu and desktop shortcuts to the RPM package Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono 20100918 Fixed lots of crashes AI only tries to attack players that exist (and not itself) Fixed speed of idle animations Fixed exploit with A10 (infinite napalm) Fixed exploits with remote building capturing/destroying Added ability to change tilesize per-mod Fixed delivering ore to an ally's proc Fixed dog attacking ground forever (banned) Fixed most z-order bugs Fixed lots of editor usability problems Fixed bogus XML generated by TSB Added notification when cheats are used Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible) Fixed a bunch of techtree bugs Fixed walkability of north rivermouth template in RA. Added ability to export minimap as PNG from the editor 20100914 Infantry idle sequences for ra mod Enable music player by default (requires scores.mix to be installed manually) Flak truck for soviets in ra mod Give dog a selection voice Only scroll when the game window is focused Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc) Fixed a collection of crashes related to dead actors Fixed broken rpm package Create Debian packages 20100910-2 Fixed attacking helipads Deployed more mirrors Added idle animations in C&C Fixed an issue with the sidebar palette in C&C Desert Integrated Jk's C&C Snow theater Go back to classic C&C refinery model Improve building explosions Add nuke flash to C&C Fix crash when losing FACT with a building ready to place Remove unused MIX files Add support for custom armor types Adjust bounding boxes on vehicles Windows installer prompts to install .NET if you don't have it Windows installer remembers previous location for upgrades Fix various crashes when refineries going away Fix serious performace issue -- Actor leak when failing to spawn units Add support for mobile production units Remove splash damage from Tiberium Fix a crash with actors dying with a projectile in-flight Correctly clean up cargo when a transport dies Fix client crash when the server disconnects Right-clicking on a valid passenger with a transport loads cargo Added zoom to editor Convert sequences to yaml Clean up the mod folders Add a shellmap for C&C Make pathfinder work with a MobileInfo rather than a live actor Add a loadscreen for C&C Correctly back up MIX files when upgrading windows installs 20100907 Changed MiG prerequisites to AFLD+STEK Removed KENN, build DOG directly from BARR now Chronotank can only teleport when fully charged Improved OpenGL error logging Fixed targeting of FIX Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc. Added muzzle flashes to Yak and Hind chainguns Fixed bounding boxes on some units Fixed accuracy of Tesla weapons Changed ownership of GUN and GTWR in CNC to both Fixed crash on destroying things that have a building reserved If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead Fixed RPM linux package 20100906-2 Shows game version in main menu screen for windows and linux 20100906 Improvements to Render performance Improved debugging for performance issues "Give Exploration" developer-mode option Check for .net framework on windows install Allow the viewport to scroll past the map edge to prevent ui from blocking buildings