realistic_biomes: file_path: plantData.sqlite persistence_enabled: true unload_batch_period: 100 grow_event_load_chance: 0.1 unload_batch_max_time: 20 log_db: true # catagories of biomes biome_aliases: cold: [ICE_PLAINS, ICE_MOUNTAINS, TAIGA, TAIGA_HILLS] cold_forest: [TAIGA, TAIGA_HILLS] temperate: [PLAINS, FOREST, FOREST_HILLS] forest: [FOREST, FOREST_HILLS] mountain: [EXTREME_HILLS, SMALL_MOUNTAINS] hot_dry: [DESERT, DESERT_HILLS] hot_rainy: [JUNGLE, JUNGLE_HILLS] water: [BEACH, OCEAN, FROZEN_OCEAN, RIVER, FROZEN_RIVER] freshwater: [RIVER, FROZEN_RIVER] mushroom: [MUSHROOM_ISLAND, MUSHROOM_SHORE] other: [HELL, SKY, SWAMPLAND] # list of crops to be effected by the plugin # valid crop names can be any of the following: # any of the bukkit.Material enum names -- crops # any of the bukkit.TreeType enum names -- trees # TREE, REDWOOD, BIRCH, JUNGLE, RED_MUSHROOM, BROWN_MUSHROOM # any of the bukkit.EntityType enum names -- animals # any other name will have no effect except for inheritance # names with capital letters will be assumed to be official bukkit names # the plugin will give you a warning if you use a name with any capital letters # that does not map to a bukkit material, tree type, or entity type growth: #---------------------------------------- crop: # the base rate of this plant as a fraction of the standard rate base_rate: 0.06 # the rate at which plants will grow in an artificial environment, sunlight factor will be ignored # greenhouse is represented by immediate proximity of a glowstone block with light level 14 greenhouse_rate: 0.75 # if this flag is true, then the greenhouse growth will also ignore biome growth rates greenhouse_ignore_biome: true # if this flag is true, the growth rate of the grower is modulated by sunlight levels # ie sunlight level = 15 means full growth, while sunlight level 0 means 0 growth # sunlight level is disregarded is this flag is false needs_sunlight: true # multiplier that is applied to plants that are not at level 15 sunlight not_full_sunlight_multiplier: 0.25 # material that, placed in a column beneath a crop block, may provide a bonus for each underlying # level of the material. soil_material: CLAY # the maximum number of layers to count towards the bonus soil_max_layers: 4 # the bonus per level. The total multiplier to the overall growth rate will be: # 100% + soil_bonus_per_layer * number_of_layers soil_bonus_per_layer: 0.5 # the relative z-level at which to start looking for soil blocks, in this example the column will start # 2 blocks below the crop block, ie beneath both itself and the farmland block soil_layer_offset: 2 # wheat CROPS: # CROPS will take on any parameters from the "crop" growth configuration that are # not specified in the CROPS definition (so CROPS will "inherit" the base_rate, needs_sunlight ... etc # from "crop") inherit: crop # if this parameter is set for a crop, then it is "persisted" to grow even when the chunk it is in # is unloaded or the server is off. It sets the time to grow to maturity in units of real-life hours # if this parameter is set, then the base_rate is ignored, though the other multipliers will still be # in effect persistent_growth_period: 3 biomes: PLAINS: 1.0 forest: 0.75 SKY: 0.5 cold: 0.25 hot_dry: 0.25 mountain: 0.25 CARROT: inherit: crop persistent_growth_period: 3 biomes: hot_rainy: 1.0 SWAMPLAND: 0.5 temperate: 0.25 hot_dry: 0.1 SKY: 0.1 POTATO: inherit: crop persistent_growth_period: 3 biomes: mountain: 1.0 temperate: 0.5 cold: 0.25 SKY: 0.1 #................... NETHER_WARTS: base_rate: 0.015 persistent_growth_period: 1 needs_sunlight: false not_full_sunlight_multiplier: 2.0 soil_material: SOUL_SAND soil_max_layers: 4 soil_bonus_per_layer: 0.5 soil_layer_offset: 2 biomes: HELL: 1.0 mushroom: 0.5 hot_dry: 0.25 #..................... # stems grow super slow, while they produce blocks quite quickly MELON_STEM: inherit: crop persistent_growth_period: 12 biomes: SWAMPLAND: 1.0 hot_rainy: 0.5 temperate: 0.25 PUMPKIN_STEM: inherit: crop persistent_growth_period: 12 base_rate: 0.2 biomes: cold: 1.0 temperate: 0.25 #..................... MELON_BLOCK: inherit: crop soil_max_layers: 0 base_rate: 0.32 biomes: SWAMPLAND: 1.0 hot_rainy: 0.5 temperate: 0.25 PUMPKIN: inherit: crop soil_max_layers: 0 base_rate: 0.32 biomes: cold: 1.0 temperate: 0.25 #---------------------------------------- column: base_rate: 0.2 needs_sunlight: true not_full_sunlight_multiplier: 0.5 soil_max_layers: 0 CACTUS: inherit: column biomes: hot_dry: 1.0 HELL: 0.5 SUGAR_CANE_BLOCK: inherit: column biomes: hot_rainy: 1.0 SWAMPLAND: 0.5 BEACH: 0.5 RIVER: 0.5 #---------------------------------------- COCOA: needs_sunlight: true base_rate: 0.1 not_full_sunlight_multiplier: 0.2 #persistent_growth_period: 40 # get incremental bonus from an unbroken chain of up to 25 # vines starting directly below the cocoa pod soil_material: VINE soil_max_layers: 25 soil_bonus_per_layer: 0.3 soil_layer_offset: 1 biomes: hot_rainy: 1.0 #---------------------------------------- tree: base_rate: 0.04 needs_sunlight: true not_full_sunlight_multiplier: 0.125 max_soil_layers: 0 biomes: mushroom: 0.5 freshwater: 0.5 BIRCH: inherit: tree biomes: forest: 2.0 PLAINS: 0.25 REDWOOD: inherit: tree biomes: cold_forest: 2.0 mountain: 0.75 TREE: inherit: tree biomes: forest: 2.0 PLAINS: 0.25 hot_rainy: 0.5 SKY: 0.25 #...................... JUNGLE: base_rate: 0.01 needs_sunlight: true not_full_sunlight_multiplier: 0.125 max_soil_layers: 0 biomes: hot_rainy: 1.0 #...................... mushroom: base_rate: 1.0 needs_sunlight: false max_soil_layers: 0 biomes: mushroom: 1.0 hot_rainy: 0.1 HELL: 0.1 SWAMPLAND: 0.1 temperate: 0.1 water: 0.1 tree_BROWN_MUSHROOM: inherit: mushroom biomes: SWAMPLAND: 1.0 mat_BROWN_MUSHROOM: inherit: tree_BROWN_MUSHROOM tree_RED_MUSHROOM: inherit: mushroom biomes: HELL: 1.0 mat_RED_MUSHROOM: inherit: tree_RED_MUSHROOM #---------------------------------------- animal: needs_sunlight: true not_full_sunlight_multiplier: 0.125 base_rate: 1.0 soil_max_layers: 0 COW: inherit: animal biomes: temperate: 1.0 mountain: 0.25 hot_dry: 0.1 cold: 0.5 hot_rainy: 0.1 mushroom: 1.0 CHICKEN: inherit: animal base_rate: 0.4 not_full_sunlight_multiplier: 1.0 biomes: temperate: 1.0 mountain: 0.25 hot_dry: 0.25 hot_rainy: 0.1 SWAMPLAND: 0.1 mushroom: 1.0 PIG: inherit: animal not_full_sunlight_multiplier: 0.5 biomes: temperate: 0.5 mushroom: 1.0 SWAMPLAND: 1.0 hot_rainy: 1.0 SHEEP: inherit: animal not_full_sunlight_multiplier: 0.25 biomes: mountain: 1.0 cold: 0.5 mushroom: 0.25 temperate: 0.25 MUSHROOM_COW: inherit: animal not_full_sunlight_multiplier: 0.5 biomes: mushroom: 1.0 #--------------------------------------- mat_EGG: inherit: CHICKEN base_rate: 0.1 biomes: SKY: 0.25 #--------------------------------------- FISHING_HOOK: base_rate: 1.0 needs_sunlight: false soil_max_layers: 0 biomes: water: 1.0