RC7 changelog: - More realistic 1911 safety (locks slide, only engages when slide is closed and hammer cocked) - Cannot rotate revolver cylinder when it is closed and hammer is cocked - 1911 magazine holds seven shots instead of eight - More realistic press-check to see if a round is in the chamber (hold t, then hold r), does not engage slide lock anymore - 1911 and Glock slides move back farther - Fixed Glock magazine floorplate visible even when gun is empty RC6 changelog: - Added Mini Maglite flashlight - Added Glock 17 with auto mod - Added Smith & Wesson Model 10 Victory revolver - Added option to bring guns closer to eye - Added a small chance to disable robots with non-vital hits RC5 changelog: - In-game options menu when you press escape --- separate volume controls for master/sound/voice/music --- mouse invert --- mouse sensitivity --- lock gun to center --- hold/toggle crouch - Fixed gun sight picture so all sights are level RC4 changelog: - Fixed problem with falling through the floor in one of the rooms - You can now remove rounds from a magazine with 'r' when gun is holstered (e.g. to combine two half-full magazines) - Made hover bots louder so they are easier to detect - Added a restart-game button in case you get stuck (hold 'L') - Fixed problem inability to run when gun is holstered - Disabled gun shadow (players report that it is weird to see a gun shadow without a body shadow) - Mouse cursor disappears automatically when alt-tabbing into the game - Splash screen correctly fades to black when starting new game - More descriptive input names in configuration window - Brighter muzzle flash illumination