/* * ColorFilter * Visit http://createjs.com/ for documentation, updates and examples. * * Copyright (c) 2010 gskinner.com, inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * @module EaselJS */ // namespace: this.createjs = this.createjs||{}; (function() { "use strict"; // constructor: /** * Applies a color transform to DisplayObjects. * *

Example

* This example draws a red circle, and then transforms it to Blue. This is accomplished by multiplying all the channels * to 0 (except alpha, which is set to 1), and then adding 255 to the blue channel. * * var shape = new createjs.Shape().set({x:100,y:100}); * shape.graphics.beginFill("#ff0000").drawCircle(0,0,50); * * shape.filters = [ * new createjs.ColorFilter(0,0,0,1, 0,0,255,0) * ]; * shape.cache(-50, -50, 100, 100); * * See {{#crossLink "Filter"}}{{/crossLink}} for an more information on applying filters. * @class ColorFilter * @param {Number} [redMultiplier=1] The amount to multiply against the red channel. This is a range between 0 and 1. * @param {Number} [greenMultiplier=1] The amount to multiply against the green channel. This is a range between 0 and 1. * @param {Number} [blueMultiplier=1] The amount to multiply against the blue channel. This is a range between 0 and 1. * @param {Number} [alphaMultiplier=1] The amount to multiply against the alpha channel. This is a range between 0 and 1. * @param {Number} [redOffset=0] The amount to add to the red channel after it has been multiplied. This is a range * between -255 and 255. * @param {Number} [greenOffset=0] The amount to add to the green channel after it has been multiplied. This is a range * between -255 and 255. * @param {Number} [blueOffset=0] The amount to add to the blue channel after it has been multiplied. This is a range * between -255 and 255. * @param {Number} [alphaOffset=0] The amount to add to the alpha channel after it has been multiplied. This is a range * between -255 and 255. * @constructor * @extends Filter **/ function ColorFilter(redMultiplier, greenMultiplier, blueMultiplier, alphaMultiplier, redOffset, greenOffset, blueOffset, alphaOffset) { this.Filter_constructor(); // public properties: /** * Red channel multiplier. * @property redMultiplier * @type Number **/ this.redMultiplier = redMultiplier != null ? redMultiplier : 1; /** * Green channel multiplier. * @property greenMultiplier * @type Number **/ this.greenMultiplier = greenMultiplier != null ? greenMultiplier : 1; /** * Blue channel multiplier. * @property blueMultiplier * @type Number **/ this.blueMultiplier = blueMultiplier != null ? blueMultiplier : 1; /** * Alpha channel multiplier. * @property alphaMultiplier * @type Number **/ this.alphaMultiplier = alphaMultiplier != null ? alphaMultiplier : 1; /** * Red channel offset (added to value). * @property redOffset * @type Number **/ this.redOffset = redOffset || 0; /** * Green channel offset (added to value). * @property greenOffset * @type Number **/ this.greenOffset = greenOffset || 0; /** * Blue channel offset (added to value). * @property blueOffset * @type Number **/ this.blueOffset = blueOffset || 0; /** * Alpha channel offset (added to value). * @property alphaOffset * @type Number **/ this.alphaOffset = alphaOffset || 0; this.FRAG_SHADER_BODY = ( "uniform vec4 uColorMultiplier;" + "uniform vec4 uColorOffset;" + "void main(void) {" + "vec4 color = texture2D(uSampler, vTextureCoord);" + "color = clamp(vec4(0.0), vec4(1.0), vec4(vec3(color.rgb / color.a), color.a));" + "color = clamp(vec4(0.0), vec4(1.0), color * uColorMultiplier + uColorOffset);" + "gl_FragColor = vec4(color.rgb * color.a, color.a);" + "}" ); } var p = createjs.extend(ColorFilter, createjs.Filter); // TODO: deprecated // p.initialize = function() {}; // searchable for devs wondering where it is. REMOVED. See docs for details. // public methods: // Docced in superclass p.shaderParamSetup = function(gl, stage, shaderProgram) { gl.uniform4f( gl.getUniformLocation(shaderProgram, "uColorMultiplier"), this.redMultiplier, this.greenMultiplier, this.blueMultiplier, this.alphaMultiplier ); gl.uniform4f( gl.getUniformLocation(shaderProgram, "uColorOffset"), this.redOffset/255, this.greenOffset/255, this.blueOffset/255, this.alphaOffset/255 ); }; // Docced in superclass p.toString = function() { return "[ColorFilter]"; }; // Docced in superclass p.clone = function() { return new ColorFilter( this.redMultiplier, this.greenMultiplier, this.blueMultiplier, this.alphaMultiplier, this.redOffset, this.greenOffset, this.blueOffset, this.alphaOffset ); }; // private methods: // Docced in superclass p._applyFilter = function(imageData) { var data = imageData.data; var l = data.length; for (var i=0; i