# Installation ### Manual Install 1. Clone [FlightAnimator](https://github.com/AntonTheDev/FlightAnimator.git) repositories 2. Add the contents of ***/FlightAnimator/Source*** **** ### CocoaPods 1. Edit the project's podfile, and save ``` Swift 3.1: pod 'FlightAnimator', :git => 'https://github.com/AntonTheDev/FlightAnimator.git', :tag => '0.9.7' ``` 2. Install FlightAnimator by running ``` pod install ``` **** ### Carthage The installation instruction below for iOS and AppleTV #### Installation 1. Create/Update the Cartfile with with the following ``` Swift 3.1: #FlightAnimator git "https://github.com/AntonTheDev/FlightAnimator.git" >= 0.9.7 ``` 2. Run `carthage update`. This will fetch dependencies into a [Carthage/Checkouts][] folder, then build each one. 3. In the application targets’ “General” settings tab, in the “Embedded Binaries” section, drag and drop each framework for use from the Carthage/Build folder on disk. 4. Follow the installation instruction above. Once complete, perform the following steps (If you have setup a carthage build task for iOS already skip to Step 6) 5. Navigate to the targets’ “Build Phases” settings tab, click the “+” icon and choose “New Run Script Phase”. Create a Run Script with the following content: ``` /usr/local/bin/carthage copy-frameworks ``` 6. Add the paths to the frameworks you want to use under “Input Files” within the carthage build phase as follows e.g.: ``` // iOS $(SRCROOT)/Carthage/Build/iOS/FlightAnimator.framework or // tvOS $(SRCROOT)/Carthage/Build/tvOS/FlightAnimator.framework ```